After the last right turn after the cars is the finish line.įor this course in Time Trials, the staff ghost is Daisy. A Super Star, a Mega Mushroom, or a Bullet Bill knocks the cars aside without any effect. If the player happens to get hit by it, they flip over and lose any items they have at the moment. Dash Panels are there right before the cars, making it difficult to hit them because a car may be just right in front of the Dash Panels. After a 90 degree turn right, three cars driven by player's Miis move back and forth, making them appear that they are trying to park. In the parking lot, there are two metal ramps for the player to perform a trick and receive items from an Item Box. There is a flat Dash Panel that the player can still do a trick on and the player ends up in the same area as the latter route. There is another bump and a palm tree with some item boxes around. The other passageway leads into a room, which turns right. Two Dash Panels reside in the giant ramp and the second takes the player out of the mall and into the parking lot, falling from a distance, allowing the player to perform a trick before dropping down. One is to the right with a Dash Panel before it, leading into another metal passageway, going up and to the right into a giant, glass ramp. There are two paths the player can then take. Here, there is a store that sells Mario items such as a Green Mushroom Burger or Star Juice and is called "Coco Burger". There is another metal passageway that leads upward to the right into a smaller room. Tables with umbrellas, palm trees, and the mall's pillars may serve as static obstacles, which the player may bump into and lose their speed.
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Item boxes are found at the top of the fountain and bumps, and if the player drives on top of them at full speed, they may receive an item. There are palm trees with bumps which the player can perform a trick on, another fountain, and Dash Panels left and right of this room. After the fountain are two more escalators, and once again a Pianta points in the correct direction.Īfter another turn in a metal passageway, the player reaches another room with more stores. There is a fountain there that the player can perform tricks on. Afterwards, they then meet up either via a trick from the upper level, going down another escalator that leads to the lower level, or from driving from the lower level. If the player chooses to stay on the upper level, they can go either left or right of the escalator leading downstairs with the left side having two Dash Panels. After that, residing in an upper level of the mall, the player has a choice to stay on the upper floor or to descend onto a lower floor via escalator. A Pianta stands between the two and points at the one moving upwards. There are stairs that lead up to two escalators, which go in opposite directions. The race starts in the entrance of the mall, near the parking lot. This is one of the few Mario Kart Wii courses that, in non-English versions of the game, had some of the in-course signs translated in the original, yet when it was re-released on Mario Kart 7, all of the advertisements and signs were in English. The directory signs say "toilets" and "lift," British-oriented terms for "restrooms" and "elevator." This is present in the American version as well. However, if the player has no Miis, default Miis appear on advertisements. On top of that, most customers in the mall are also the player's Miis. The advertisements are filled with the player's Miis. Among the things to buy to eat are Mushrooms ( Red and Green), Fire Flowers, Bananas, and Super Stars. After a final right turn the player crosses the start/finish line, starting another lap.Ĭoconut Mall has a variety of sponsors. If players hit these then they are knocked back. Cars with the player's Miis driving them move back and forth in the parking lot, which the player must avoid. The player then needs to go up a passageway into another room with more fountains and some Dash Panels.Īfter that, there is another room and a turn to the exit of the mall and into the parking lot. One of them descends into a lower level via an escalator that always goes downwards while the other two stay on the current level.Īfter the first turn, there is a fountain and another set of escalators, much like the beginning of the race. After that, the player may choose to go through three paths. The Pianta nearby points to the escalator the player would want to go through, which is in this case, upwards. The first parts of this course are very straight, but it starts with two escalators going in opposite directions, and every fifty seconds they change directions. The race takes place in a mall set in a beach setting.